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Improved the title a little bit, fixed a tiny thing in the code.
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Vaillancourt
  • 16.4k
  • 17
  • 56
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Creating buttons How to create a button in SFML?

How can I get clickable buttons working in SFML? I've failed figuring it out on my own. At first I tried just putting in text and then I tried an image for the Exit button. Neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when I mouse over it but it just flickers everytimeevery time the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either.

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>#include <string>
#include <iostream> 


int main()
{
    sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

    sf::Texture background;
    sf::Sprite backgroundImage;

    if (!background.loadFromFile("Alaskan Wilderness.png"))
        std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

    backgroundImage.setTexture(background);

    while (window.isOpen())
    {
        sf::Font font;
        if (!font.loadFromFile("MATURASC.TTF"))
            std::cout << "Can't find the font file" << std::endl;

        sf::Texture exitButton;
        sf::Sprite exitButtonImage;
        if (!exitButton.loadFromFile("Exit Button.png"))
            std::cout << "Can't find the image" << std::endl;
        exitButtonImage.setPosition(50.0f, 500.0f);

        float exitButtonWidth = exitButtonImage.getLocalBounds().width;
        float exitButtonHeight = exitButtonImage.getLocalBounds().height;

        exitButtonImage.setTexture(exitButton);

        sf::Text startText;
            startText.setFont(font);
            startText.setStyle(sf::Text::Bold);
            startText.setString("Create New Game");
            startText.setFillColor(sf::Color::Black);
            startText.setCharacterSize(48);
            startText.setPosition(50.0f, 320.0f);
        sf::Text loadText;
            loadText.setFont(font);
            loadText.setStyle(sf::Text::Bold);
            loadText.setString("Load Game");
            loadText.setFillColor(sf::Color::Black);
            loadText.setCharacterSize(48);
            loadText.setPosition(50.0f, 380.0f);
        sf::Text settingsText;
            settingsText.setFont(font);
            settingsText.setStyle(sf::Text::Bold);
            settingsText.setString("Settings");
            settingsText.setFillColor(sf::Color::Black);
            settingsText.setCharacterSize(48);
            settingsText.setPosition(50.0f, 440.0f);
    
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            switch (Event.type)
            {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::MouseMoved:
                sf::Vector2i mousePos = sf::Mouse::getPosition(window);
                bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
                if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                    sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                    exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                    exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                    < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
                {
                    exitButtonImage.setColor(sf::Color(250, 20, 20));
                    window.draw(exitButtonImage);
                }
                break;
            }
        }

        window.clear();
        window.draw(backgroundImage);
        window.draw(exitButtonImage);
        window.draw(startText);
        window.draw(loadText);
        window.draw(settingsText);
        window.display();
    }
    return 0;
}

Creating buttons in SFML

How can I get clickable buttons working in SFML? I've failed figuring it out on my own. At first I tried just putting in text and then I tried an image for the Exit button. Neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when I mouse over it but it just flickers everytime the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either.

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>
#include <iostream> 


int main()
{
    sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

    sf::Texture background;
    sf::Sprite backgroundImage;

    if (!background.loadFromFile("Alaskan Wilderness.png"))
        std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

    backgroundImage.setTexture(background);

    while (window.isOpen())
    {
        sf::Font font;
        if (!font.loadFromFile("MATURASC.TTF"))
            std::cout << "Can't find the font file" << std::endl;

        sf::Texture exitButton;
        sf::Sprite exitButtonImage;
        if (!exitButton.loadFromFile("Exit Button.png"))
            std::cout << "Can't find the image" << std::endl;
        exitButtonImage.setPosition(50.0f, 500.0f);

        float exitButtonWidth = exitButtonImage.getLocalBounds().width;
        float exitButtonHeight = exitButtonImage.getLocalBounds().height;

        exitButtonImage.setTexture(exitButton);

        sf::Text startText;
            startText.setFont(font);
            startText.setStyle(sf::Text::Bold);
            startText.setString("Create New Game");
            startText.setFillColor(sf::Color::Black);
            startText.setCharacterSize(48);
            startText.setPosition(50.0f, 320.0f);
        sf::Text loadText;
            loadText.setFont(font);
            loadText.setStyle(sf::Text::Bold);
            loadText.setString("Load Game");
            loadText.setFillColor(sf::Color::Black);
            loadText.setCharacterSize(48);
            loadText.setPosition(50.0f, 380.0f);
        sf::Text settingsText;
            settingsText.setFont(font);
            settingsText.setStyle(sf::Text::Bold);
            settingsText.setString("Settings");
            settingsText.setFillColor(sf::Color::Black);
            settingsText.setCharacterSize(48);
            settingsText.setPosition(50.0f, 440.0f);
    
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            switch (Event.type)
            {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::MouseMoved:
                sf::Vector2i mousePos = sf::Mouse::getPosition(window);
                bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
                if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                    sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                    exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                    exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                    < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
                {
                    exitButtonImage.setColor(sf::Color(250, 20, 20));
                    window.draw(exitButtonImage);
                }
                break;
            }
        }

        window.clear();
        window.draw(backgroundImage);
        window.draw(exitButtonImage);
        window.draw(startText);
        window.draw(loadText);
        window.draw(settingsText);
        window.display();
    }
    return 0;
}

How to create a button in SFML?

How can I get clickable buttons working in SFML? I've failed figuring it out on my own. At first I tried just putting in text and then I tried an image for the Exit button. Neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when I mouse over it but it just flickers every time the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either.

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include <string>
#include <iostream> 


int main()
{
    sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

    sf::Texture background;
    sf::Sprite backgroundImage;

    if (!background.loadFromFile("Alaskan Wilderness.png"))
        std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

    backgroundImage.setTexture(background);

    while (window.isOpen())
    {
        sf::Font font;
        if (!font.loadFromFile("MATURASC.TTF"))
            std::cout << "Can't find the font file" << std::endl;

        sf::Texture exitButton;
        sf::Sprite exitButtonImage;
        if (!exitButton.loadFromFile("Exit Button.png"))
            std::cout << "Can't find the image" << std::endl;
        exitButtonImage.setPosition(50.0f, 500.0f);

        float exitButtonWidth = exitButtonImage.getLocalBounds().width;
        float exitButtonHeight = exitButtonImage.getLocalBounds().height;

        exitButtonImage.setTexture(exitButton);

        sf::Text startText;
            startText.setFont(font);
            startText.setStyle(sf::Text::Bold);
            startText.setString("Create New Game");
            startText.setFillColor(sf::Color::Black);
            startText.setCharacterSize(48);
            startText.setPosition(50.0f, 320.0f);
        sf::Text loadText;
            loadText.setFont(font);
            loadText.setStyle(sf::Text::Bold);
            loadText.setString("Load Game");
            loadText.setFillColor(sf::Color::Black);
            loadText.setCharacterSize(48);
            loadText.setPosition(50.0f, 380.0f);
        sf::Text settingsText;
            settingsText.setFont(font);
            settingsText.setStyle(sf::Text::Bold);
            settingsText.setString("Settings");
            settingsText.setFillColor(sf::Color::Black);
            settingsText.setCharacterSize(48);
            settingsText.setPosition(50.0f, 440.0f);
    
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            switch (Event.type)
            {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::MouseMoved:
                sf::Vector2i mousePos = sf::Mouse::getPosition(window);
                bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
                if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                    sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                    exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                    exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                    < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
                {
                    exitButtonImage.setColor(sf::Color(250, 20, 20));
                    window.draw(exitButtonImage);
                }
                break;
            }
        }

        window.clear();
        window.draw(backgroundImage);
        window.draw(exitButtonImage);
        window.draw(startText);
        window.draw(loadText);
        window.draw(settingsText);
        window.display();
    }
    return 0;
}
added 848 characters in body; edited title
Source Link
doppelgreener
  • 7.3k
  • 7
  • 44
  • 69

How can I create Creating buttons onin SFML for a game menu "Start, settings, exit"?

How can I have been trying for awhile to understand how to get clickable buttons working in SFML but have? I've failed miserably.figuring it out on my own.at At first iI tried just putting in text and then iI tried an image for the Exit button..neither Neither of them work in the sf::Event::MouseMovedsf::Event::MouseMoved event. I want the exit button to highlight a different color when iI mouse over it but it just flickers everytime the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect();sf::FloatRect = exitButtonImage.getRect(); seems to not work either..any suggestions?

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>
#include <iostream> 


int main()
{
    sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

    sf::Texture background;
    sf::Sprite backgroundImage;

    if (!background.loadFromFile("Alaskan Wilderness.png"))
        std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

    backgroundImage.setTexture(background);

    while (window.isOpen())
    {
        sf::Font font;
        if (!font.loadFromFile("MATURASC.TTF"))
            std::cout << "Can't find the font file" << std::endl;

        sf::Texture exitButton;
        sf::Sprite exitButtonImage;
        if (!exitButton.loadFromFile("Exit Button.png"))
            std::cout << "Can't find the image" << std::endl;
        exitButtonImage.setPosition(50.0f, 500.0f);

        float exitButtonWidth = exitButtonImage.getLocalBounds().width;
        float exitButtonHeight = exitButtonImage.getLocalBounds().height;

        exitButtonImage.setTexture(exitButton);

        sf::Text startText;
            startText.setFont(font);
            startText.setStyle(sf::Text::Bold);
            startText.setString("Create New Game");
            startText.setFillColor(sf::Color::Black);
            startText.setCharacterSize(48);
            startText.setPosition(50.0f, 320.0f);
        sf::Text loadText;
            loadText.setFont(font);
            loadText.setStyle(sf::Text::Bold);
            loadText.setString("Load Game");
            loadText.setFillColor(sf::Color::Black);
            loadText.setCharacterSize(48);
            loadText.setPosition(50.0f, 380.0f);
        sf::Text settingsText;
            settingsText.setFont(font);
            settingsText.setStyle(sf::Text::Bold);
            settingsText.setString("Settings");
            settingsText.setFillColor(sf::Color::Black);
            settingsText.setCharacterSize(48);
            settingsText.setPosition(50.0f, 440.0f);
    
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            switch (Event.type)
            {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::MouseMoved:
                sf::Vector2i mousePos = sf::Mouse::getPosition(window);
                bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
                if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                    sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                    exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                    exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                    < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
                {
                    exitButtonImage.setColor(sf::Color(250, 20, 20));
                    window.draw(exitButtonImage);
                }
                break;
            }
        }

        window.clear();
        window.draw(backgroundImage);
        window.draw(exitButtonImage);
        window.draw(startText);
        window.draw(loadText);
        window.draw(settingsText);
        window.display();
    }
    return 0;
}

}

How can I create buttons on SFML for a game menu "Start, settings, exit"?

I have been trying for awhile to understand how to get clickable buttons in SFML but have failed miserably..at first i tried just putting in text and then i tried an image for the Exit button..neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when i mouse over it but it just flickers everytime the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either..any suggestions?

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>
#include <iostream> 


int main()
{
sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

sf::Texture background;
sf::Sprite backgroundImage;

if (!background.loadFromFile("Alaskan Wilderness.png"))
    std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

backgroundImage.setTexture(background);

while (window.isOpen())
{
    sf::Font font;
    if (!font.loadFromFile("MATURASC.TTF"))
        std::cout << "Can't find the font file" << std::endl;

    sf::Texture exitButton;
    sf::Sprite exitButtonImage;
    if (!exitButton.loadFromFile("Exit Button.png"))
        std::cout << "Can't find the image" << std::endl;
    exitButtonImage.setPosition(50.0f, 500.0f);

    float exitButtonWidth = exitButtonImage.getLocalBounds().width;
    float exitButtonHeight = exitButtonImage.getLocalBounds().height;

    exitButtonImage.setTexture(exitButton);

    sf::Text startText;
        startText.setFont(font);
        startText.setStyle(sf::Text::Bold);
        startText.setString("Create New Game");
        startText.setFillColor(sf::Color::Black);
        startText.setCharacterSize(48);
        startText.setPosition(50.0f, 320.0f);
    sf::Text loadText;
        loadText.setFont(font);
        loadText.setStyle(sf::Text::Bold);
        loadText.setString("Load Game");
        loadText.setFillColor(sf::Color::Black);
        loadText.setCharacterSize(48);
        loadText.setPosition(50.0f, 380.0f);
    sf::Text settingsText;
        settingsText.setFont(font);
        settingsText.setStyle(sf::Text::Bold);
        settingsText.setString("Settings");
        settingsText.setFillColor(sf::Color::Black);
        settingsText.setCharacterSize(48);
        settingsText.setPosition(50.0f, 440.0f);

    sf::Event Event;
    while (window.pollEvent(Event))
    {
        switch (Event.type)
        {
        case sf::Event::Closed:
            window.close();
            break;
        case sf::Event::MouseMoved:
            sf::Vector2i mousePos = sf::Mouse::getPosition(window);
            bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
            if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
            {
                exitButtonImage.setColor(sf::Color(250, 20, 20));
                window.draw(exitButtonImage);
            }
            break;
        }
    }

    window.clear();
    window.draw(backgroundImage);
    window.draw(exitButtonImage);
    window.draw(startText);
    window.draw(loadText);
    window.draw(settingsText);
    window.display();
}
return 0;

}

Creating buttons in SFML

How can I get clickable buttons working in SFML? I've failed figuring it out on my own. At first I tried just putting in text and then I tried an image for the Exit button. Neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when I mouse over it but it just flickers everytime the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either.

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>
#include <iostream> 


int main()
{
    sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

    sf::Texture background;
    sf::Sprite backgroundImage;

    if (!background.loadFromFile("Alaskan Wilderness.png"))
        std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

    backgroundImage.setTexture(background);

    while (window.isOpen())
    {
        sf::Font font;
        if (!font.loadFromFile("MATURASC.TTF"))
            std::cout << "Can't find the font file" << std::endl;

        sf::Texture exitButton;
        sf::Sprite exitButtonImage;
        if (!exitButton.loadFromFile("Exit Button.png"))
            std::cout << "Can't find the image" << std::endl;
        exitButtonImage.setPosition(50.0f, 500.0f);

        float exitButtonWidth = exitButtonImage.getLocalBounds().width;
        float exitButtonHeight = exitButtonImage.getLocalBounds().height;

        exitButtonImage.setTexture(exitButton);

        sf::Text startText;
            startText.setFont(font);
            startText.setStyle(sf::Text::Bold);
            startText.setString("Create New Game");
            startText.setFillColor(sf::Color::Black);
            startText.setCharacterSize(48);
            startText.setPosition(50.0f, 320.0f);
        sf::Text loadText;
            loadText.setFont(font);
            loadText.setStyle(sf::Text::Bold);
            loadText.setString("Load Game");
            loadText.setFillColor(sf::Color::Black);
            loadText.setCharacterSize(48);
            loadText.setPosition(50.0f, 380.0f);
        sf::Text settingsText;
            settingsText.setFont(font);
            settingsText.setStyle(sf::Text::Bold);
            settingsText.setString("Settings");
            settingsText.setFillColor(sf::Color::Black);
            settingsText.setCharacterSize(48);
            settingsText.setPosition(50.0f, 440.0f);
    
        sf::Event Event;
        while (window.pollEvent(Event))
        {
            switch (Event.type)
            {
            case sf::Event::Closed:
                window.close();
                break;
            case sf::Event::MouseMoved:
                sf::Vector2i mousePos = sf::Mouse::getPosition(window);
                bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
                if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                    sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                    exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                    exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                    < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
                {
                    exitButtonImage.setColor(sf::Color(250, 20, 20));
                    window.draw(exitButtonImage);
                }
                break;
            }
        }

        window.clear();
        window.draw(backgroundImage);
        window.draw(exitButtonImage);
        window.draw(startText);
        window.draw(loadText);
        window.draw(settingsText);
        window.display();
    }
    return 0;
}
Source Link
Nick Baker
  • 23
  • 1
  • 1
  • 4

How can I create buttons on SFML for a game menu "Start, settings, exit"?

I have been trying for awhile to understand how to get clickable buttons in SFML but have failed miserably..at first i tried just putting in text and then i tried an image for the Exit button..neither of them work in the sf::Event::MouseMoved event. I want the exit button to highlight a different color when i mouse over it but it just flickers everytime the mouse moves whether its in the coordinates or not. Also, doing a sf::FloatRect = exitButtonImage.getRect(); seems to not work either..any suggestions?

#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include<string>
#include <iostream> 


int main()
{
sf::RenderWindow window(sf::VideoMode(1024, 622), "Survival Game", sf::Style::Default);

sf::Texture background;
sf::Sprite backgroundImage;

if (!background.loadFromFile("Alaskan Wilderness.png"))
    std::cout << "Error: Could not display Alaskan Wilderness image" << std::endl;

backgroundImage.setTexture(background);

while (window.isOpen())
{
    sf::Font font;
    if (!font.loadFromFile("MATURASC.TTF"))
        std::cout << "Can't find the font file" << std::endl;

    sf::Texture exitButton;
    sf::Sprite exitButtonImage;
    if (!exitButton.loadFromFile("Exit Button.png"))
        std::cout << "Can't find the image" << std::endl;
    exitButtonImage.setPosition(50.0f, 500.0f);

    float exitButtonWidth = exitButtonImage.getLocalBounds().width;
    float exitButtonHeight = exitButtonImage.getLocalBounds().height;

    exitButtonImage.setTexture(exitButton);

    sf::Text startText;
        startText.setFont(font);
        startText.setStyle(sf::Text::Bold);
        startText.setString("Create New Game");
        startText.setFillColor(sf::Color::Black);
        startText.setCharacterSize(48);
        startText.setPosition(50.0f, 320.0f);
    sf::Text loadText;
        loadText.setFont(font);
        loadText.setStyle(sf::Text::Bold);
        loadText.setString("Load Game");
        loadText.setFillColor(sf::Color::Black);
        loadText.setCharacterSize(48);
        loadText.setPosition(50.0f, 380.0f);
    sf::Text settingsText;
        settingsText.setFont(font);
        settingsText.setStyle(sf::Text::Bold);
        settingsText.setString("Settings");
        settingsText.setFillColor(sf::Color::Black);
        settingsText.setCharacterSize(48);
        settingsText.setPosition(50.0f, 440.0f);

    sf::Event Event;
    while (window.pollEvent(Event))
    {
        switch (Event.type)
        {
        case sf::Event::Closed:
            window.close();
            break;
        case sf::Event::MouseMoved:
            sf::Vector2i mousePos = sf::Mouse::getPosition(window);
            bool mousePositionExit = mousePos.x == exitButtonWidth && mousePos.y == exitButtonHeight;
            if (sf::Mouse::getPosition(window).x > exitButtonImage.getGlobalBounds().left &&
                sf::Mouse::getPosition(window).x < exitButtonImage.getGlobalBounds().left +
                exitButtonImage.getGlobalBounds().width && sf::Mouse::getPosition().y >
                exitButtonImage.getGlobalBounds().top && sf::Mouse::getPosition(window).y
                < (exitButtonImage.getGlobalBounds().top + exitButtonImage.getGlobalBounds().height));
            {
                exitButtonImage.setColor(sf::Color(250, 20, 20));
                window.draw(exitButtonImage);
            }
            break;
        }
    }

    window.clear();
    window.draw(backgroundImage);
    window.draw(exitButtonImage);
    window.draw(startText);
    window.draw(loadText);
    window.draw(settingsText);
    window.display();
}
return 0;

}