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Jul 2, 2017 at 22:32 comment added LittleRain But what if I want to be able to rotate on the other axis', or do a free rotate? This problem may seem simple, and it could be, but it will make things limited. I know I could do Vector.right/up/forward, but I will have to make a setting to change which axis I would like to rotate on, instead of being able to use the rotation handle. Which I'm trying to avoid that.
Jul 2, 2017 at 5:45 comment added House Well, if this is the most troubling thing in your life, you're a very lucky person. The axis to rotate on will likely be the right or left vector to your object transform. In your example gif, you can see it's rotating around the X axis.
Jul 2, 2017 at 3:30 comment added LittleRain I've never had so much trouble with anything before. How can I calculate the axis to rotate on?
Jul 1, 2017 at 2:21 comment added House Calculate the angle difference and apply that
Jul 1, 2017 at 2:07 comment added LittleRain Yeah I actually do know about it, thanks though. I was hoping to learn a little math, and I actually think that this wont work for what I need to do, cause I need to set the offset from the difference in rotations, and this is only good for rotating by an angle.
Jun 28, 2017 at 22:27 history answered House CC BY-SA 3.0