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Oct 9, 2017 at 19:52 vote accept SuperHyperMegaSomething
Oct 9, 2017 at 17:43 comment added SuperHyperMegaSomething @DMGregory I just updated the question.
Oct 9, 2017 at 17:37 history edited SuperHyperMegaSomething CC BY-SA 3.0
added 337 characters in body
Oct 9, 2017 at 14:58 answer added IMil timeline score: 0
Oct 9, 2017 at 14:19 comment added DMGregory If you don't want objects to rotate together, then parenting might not be the right technique to use. Depending on what your ultimate application is, it could be more efficient to position the squares using trig or affix them to the rotating object using joints. What function are these squares and their movement serving in your game?
Oct 9, 2017 at 13:09 answer added Hellium timeline score: 1
Oct 9, 2017 at 11:06 comment added SuperHyperMegaSomething @Hellium Yes, in other words, I want to rotate the children by rotating the parent without the children rotating individually from squares to diamonds/aces like in the second image.
Oct 9, 2017 at 11:00 comment added Hellium If I understand correctly : you want to rotate the parent but keep the rotation of the children so that they are still "aligned with the screen"?
Oct 9, 2017 at 10:55 comment added SuperHyperMegaSomething @Hellium forgot to add that. I am rotating from a script. I just updated the question with the rotate coroutine. I also tried it manually, in the inspector and I got the same result.
Oct 9, 2017 at 10:52 history edited SuperHyperMegaSomething CC BY-SA 3.0
added 630 characters in body
Oct 9, 2017 at 10:41 comment added Hellium How do you rotate the objects? From the editor? From a script?
Oct 9, 2017 at 10:20 history asked SuperHyperMegaSomething CC BY-SA 3.0