Timeline for How to rotate several game objects without rotating individual objects
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
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| Oct 9, 2017 at 19:52 | vote | accept | SuperHyperMegaSomething | ||
| Oct 9, 2017 at 17:43 | comment | added | SuperHyperMegaSomething | @DMGregory I just updated the question. | |
| Oct 9, 2017 at 17:37 | history | edited | SuperHyperMegaSomething | CC BY-SA 3.0 |
added 337 characters in body
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| Oct 9, 2017 at 14:58 | answer | added | IMil | timeline score: 0 | |
| Oct 9, 2017 at 14:19 | comment | added | DMGregory♦ | If you don't want objects to rotate together, then parenting might not be the right technique to use. Depending on what your ultimate application is, it could be more efficient to position the squares using trig or affix them to the rotating object using joints. What function are these squares and their movement serving in your game? | |
| Oct 9, 2017 at 13:09 | answer | added | Hellium | timeline score: 1 | |
| Oct 9, 2017 at 11:06 | comment | added | SuperHyperMegaSomething | @Hellium Yes, in other words, I want to rotate the children by rotating the parent without the children rotating individually from squares to diamonds/aces like in the second image. | |
| Oct 9, 2017 at 11:00 | comment | added | Hellium | If I understand correctly : you want to rotate the parent but keep the rotation of the children so that they are still "aligned with the screen"? | |
| Oct 9, 2017 at 10:55 | comment | added | SuperHyperMegaSomething | @Hellium forgot to add that. I am rotating from a script. I just updated the question with the rotate coroutine. I also tried it manually, in the inspector and I got the same result. | |
| Oct 9, 2017 at 10:52 | history | edited | SuperHyperMegaSomething | CC BY-SA 3.0 |
added 630 characters in body
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| Oct 9, 2017 at 10:41 | comment | added | Hellium | How do you rotate the objects? From the editor? From a script? | |
| Oct 9, 2017 at 10:20 | history | asked | SuperHyperMegaSomething | CC BY-SA 3.0 |