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Post Closed as "Not suitable for this site" by Gnemlock, Kromster, MrCranky, Vaillancourt
Clarifying that it's runtime data, not extracting constants / asset data
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DMGregory
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Method or function to extract variable data How can I read values from othera running instance of an existing game?

So I play an indie flight simulation game in Windows. I want to add a specific feature by means of creating a third-party apps/addonsadd-on. 

This apps will "link" and gather current altitude and position data from the game. My program will play sounds during certain altitude and airplane configconfigurations (its called GPWSit's called GPWS). I

I have seen the same thing done in an online RPG game where thisan external program countcounts damage dealt fromin the game (which requires peeking toat the game's variablevariables), so I think this is very possible. My

My question is:

  1. What is this data-gathering called as? I googled many termterms like hijacking or linking but the result is not what iI meant.
  2. Where can I learn more about this? And howHow do i create program like this? I dontdon't mind if its in other languagelanguages like Java or VisualBasic. AlthoughVisual Basic, but my basicmain experience is in C++.

Method or function to extract variable data from other game?

So I play an indie flight simulation game in Windows. I want to add a specific feature by means of creating third-party apps/addons. This apps will "link" and gather current altitude and position data from the game. My program will play sounds during certain altitude and airplane config (its called GPWS). I have seen the same thing in an online RPG game where this program count damage dealt from the game (which requires peeking to the game's variable), so I think this is very possible. My question is:

  1. What is this data-gathering called as? I googled many term like hijacking or linking but the result is not what i meant.
  2. Where can I learn more about this? And how do i create program like this? I dont mind if its in other language like Java or VisualBasic. Although my basic is in C++.

How can I read values from a running instance of an existing game?

I play an indie flight simulation game in Windows. I want to add a specific feature by means of creating a third-party add-on. 

This apps will "link" and gather current altitude and position data from the game. My program will play sounds during certain altitude and airplane configurations (it's called GPWS).

I have seen the same thing done in an online RPG game where an external program counts damage dealt in the game (which requires peeking at the game's variables), so I think this is very possible.

My question is:

  1. What is this data-gathering called? I googled many terms like hijacking or linking but the result is not what I meant.
  2. How do i create program like this? I don't mind if its in other languages like Java or Visual Basic, but my main experience is in C++.
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Method or function to extract variable data from other game?

So I play an indie flight simulation game in Windows. I want to add a specific feature by means of creating third-party apps/addons. This apps will "link" and gather current altitude and position data from the game. My program will play sounds during certain altitude and airplane config (its called GPWS). I have seen the same thing in an online RPG game where this program count damage dealt from the game (which requires peeking to the game's variable), so I think this is very possible. My question is:

  1. What is this data-gathering called as? I googled many term like hijacking or linking but the result is not what i meant.
  2. Where can I learn more about this? And how do i create program like this? I dont mind if its in other language like Java or VisualBasic. Although my basic is in C++.