Timeline for Formatting Unity data for communication with a REST API
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 23, 2019 at 0:25 | answer | added | will-yama | timeline score: 0 | |
| Feb 21, 2018 at 15:35 | vote | accept | Christian4423 | ||
| Feb 1, 2018 at 7:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 26, 2017 at 15:16 | history | edited | DMGregory♦ | CC BY-SA 3.0 |
Making title descriptive (there are many other kinds of data management we might want to do in Unity)
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| Dec 22, 2017 at 15:43 | comment | added | Christian4423 | I found a solid solution for me last night. I posted it below. | |
| Dec 22, 2017 at 15:40 | answer | added | Christian4423 | timeline score: 1 | |
| Dec 22, 2017 at 8:35 | review | Close votes | |||
| Dec 26, 2017 at 15:16 | |||||
| Dec 22, 2017 at 8:16 | comment | added | Philipp | There is never just one best way. Only the way which works best for your particular project. There is a myriad of different data exchange formats. Which one fits you depends on your data. | |
| Dec 22, 2017 at 1:31 | review | First posts | |||
| Dec 22, 2017 at 6:35 | |||||
| Dec 22, 2017 at 1:29 | history | asked | Christian4423 | CC BY-SA 3.0 |