In text bookthe textbook I am reading, it talks about fragment tests that are performed when rendering.
All of these tests talk aboutinvolve comparing the current fragment x value (x can be alpha, color ..., etc.) with their co respondinga corresponding buffer value, and dodoing something in case ifthe test passes. TestThe test is usually being a comparison between those two values (for example, >=, <= .., etc.).
What I cannot understand is where do these buffer values come from in the first place?
Are these previous values? ifIf so, Whatwhat do the current values have to do with previously calculated values?
I don't even know what to search in google for this topic. Sorry if it is a total starter question. I am currently reading about rendering for the first time