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May 30, 2018 at 15:30 history edited Kromster CC BY-SA 4.0
deleted 25 characters in body
May 30, 2018 at 13:46 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Mar 20, 2018 at 18:22 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 18, 2018 at 4:43 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 18, 2018 at 9:51 answer added Imperial Justinian timeline score: 1
Jan 15, 2018 at 12:19 comment added Philipp @Valamorde Writing an own interpreter for a scripting language is a project which seems easy at first glance, but becomes amazingly complicated when you start looking at the details. Using an existing interpreter is almost always a better idea.
Jan 15, 2018 at 9:55 comment added Valamorde Example: you could have a predefined snippet like: ''connectTo.bank({username: test1, password: test2});'' and parse it to get desired values.
Jan 15, 2018 at 9:46 comment added Valamorde That's a nice question! However I wouldn't proceed like this. Program the game in whatever language you like better. As for user input you could use a template and parse it instead of actual "code".
Jan 15, 2018 at 7:15 review Close votes
Jan 18, 2018 at 17:57
Jan 15, 2018 at 2:35 history edited Vaillancourt CC BY-SA 3.0
Removed the blatantly off-topic part. Fixed the tags.
Jan 15, 2018 at 2:33 review First posts
Jan 15, 2018 at 4:00
Jan 15, 2018 at 2:31 history asked techn_000 CC BY-SA 3.0