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You used to be able to set a GameObject with your Mesh as a child of an Empty GameObject. By rotating the Empty the Mesh would rotate around the position of the Empty. Now after the update it seems it's auto calculating a Median Point.

Here's the problem: https://www.youtube.com/watch?v=gxB_6c75oP0

https://www.youtube.com/watch?v=gxB_6c75oP0

I should be able to keep the original Origin of the empty GameObject no matter what children it gets. What happened to Unity?

This is how it used to be: https://answers.unity.com/questions/609267/how-to-change-the-origin-of-a-gameobject.html

You used to be able to set a GameObject with your Mesh as a child of an Empty GameObject. By rotating the Empty the Mesh would rotate around the position of the Empty. Now after the update it seems it's auto calculating a Median Point.

Here's the problem:

https://www.youtube.com/watch?v=gxB_6c75oP0

I should be able to keep the original Origin of the empty GameObject no matter what children it gets. What happened to Unity?

This is how it used to be: https://answers.unity.com/questions/609267/how-to-change-the-origin-of-a-gameobject.html

You used to be able to set a GameObject with your Mesh as a child of an Empty GameObject. By rotating the Empty the Mesh would rotate around the position of the Empty. Now after the update it seems it's auto calculating a Median Point.

Here's the problem: https://www.youtube.com/watch?v=gxB_6c75oP0

I should be able to keep the original Origin of the empty GameObject no matter what children it gets. What happened to Unity?

This is how it used to be: https://answers.unity.com/questions/609267/how-to-change-the-origin-of-a-gameobject.html

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AzulShiva
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Unity: Set new Origin using empty GameObject

You used to be able to set a GameObject with your Mesh as a child of an Empty GameObject. By rotating the Empty the Mesh would rotate around the position of the Empty. Now after the update it seems it's auto calculating a Median Point.

Here's the problem:

https://www.youtube.com/watch?v=gxB_6c75oP0

I should be able to keep the original Origin of the empty GameObject no matter what children it gets. What happened to Unity?

This is how it used to be: https://answers.unity.com/questions/609267/how-to-change-the-origin-of-a-gameobject.html