Timeline for Browser RPG fight calculation formula
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Mar 2, 2018 at 21:21 | comment | added | tprieboj | As I am a little new in this sector, so I kinda had no idea how to make this equation. Luck is critical hit chance ... Chance will be calculated like ( Luck / sum_of_stronger_player_stats ). That should work with cases where player with higher rank is fighting lower ranked player ... and when fighting same ranked player, chances are more balanced | |
| Mar 2, 2018 at 19:52 | comment | added | Jules | Indeed, if as the question text suggests the primary role of the Luck stat is to increase the chances of critical hits, perhaps some kind of "precision" or "weapon mastery" stat might be a better choice. | |
| Mar 2, 2018 at 17:11 | history | edited | Philipp | CC BY-SA 3.0 |
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| Mar 2, 2018 at 17:03 | history | edited | Philipp | CC BY-SA 3.0 |
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| Mar 2, 2018 at 16:56 | history | edited | Philipp | CC BY-SA 3.0 |
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| Mar 2, 2018 at 16:43 | history | edited | Philipp | CC BY-SA 3.0 |
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| Mar 2, 2018 at 16:38 | history | answered | Philipp | CC BY-SA 3.0 |