Timeline for Design pattern on class level, how to do separation of concerns through mvc or alike?
Current License: CC BY-SA 3.0
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| May 22, 2013 at 17:33 | comment | added | Maik Semder | Hey, no worries :) "if the engine starts .." - Which engine? Are you writing an 'engine'? You didnt mention that. - " .. without the graphical client" - Is that a requirement of your game? Is it supposed to start without graphics? | |
| May 22, 2013 at 17:06 | comment | added | Tipx | (I know I'm 2 years late) After reading your answer, I decided to have a single class with all the properties, but make it so the "UI" members (graphics, sounds, etc.) will be populated by a helper outside the class itself. This way, if the engine starts without the graphical client, the only "cost" will be the cost of null references. | |
| Aug 18, 2011 at 7:43 | comment | added | netbrain | Aye, i see your point. But surely there must be some graphical properties that doesn't belong in this data model?! or maybe there isn't.. i dont know. maybe someone else has experience here? is there any cases where graphical data like positioning should belong to a separata data model? | |
| Aug 17, 2011 at 18:07 | history | edited | Maik Semder | CC BY-SA 3.0 |
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| Aug 17, 2011 at 17:19 | history | edited | Maik Semder | CC BY-SA 3.0 |
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| Aug 17, 2011 at 17:08 | history | edited | Maik Semder | CC BY-SA 3.0 |
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| Aug 17, 2011 at 17:02 | history | answered | Maik Semder | CC BY-SA 3.0 |