Timeline for XNA: Texture2D.GetData runtime error
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 25, 2011 at 21:37 | history | tweeted | twitter.com/#!/StackGameDev/status/106842759159226368 | ||
| Aug 25, 2011 at 15:57 | vote | accept | Bjørn Moholt | ||
| Aug 25, 2011 at 15:50 | answer | added | user159 | timeline score: 2 | |
| Aug 25, 2011 at 14:41 | history | migrated | from stackoverflow.com (revisions) | ||
| Aug 25, 2011 at 14:18 | comment | added | George Duckett |
Edit your question to include the code where you create the texture. It should be created with something like SurfaceFormat.Color (from memory).
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| Aug 25, 2011 at 14:16 | comment | added | Bjørn Moholt | I don't really know, how do i check it? | |
| Aug 25, 2011 at 6:58 | comment | added | George Duckett | Have you set the texture with the correct surface format? | |
| Aug 24, 2011 at 19:34 | history | asked | Bjørn Moholt | CC BY-SA 3.0 |