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I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object.

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

edit

I have recently been working with sloping tiles and have encountered a similar problem after having changed my collision box into a capsule.

How do I fix this and what is causing this?

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

How do I fix this and what is causing this?

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object.

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

edit

I have recently been working with sloping tiles and have encountered a similar problem after having changed my collision box into a capsule.

How do I fix this and what is causing this?

added extra question
Source Link

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

How do I fix this and what is causing this?

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

How do I fix this?

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

How do I fix this and what is causing this?

Source Link

Godot: 'is_on_floor' problem

I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

How do I fix this?