Timeline for Calculate animation weights based on two variables
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 15, 2019 at 12:43 | comment | added | Devem | Hi Jay, thanks for answering :). My issue with the first method is that (at least how I'm thinking about it), I will have three poses for the head and arms of the player (one pointing up, another straight and one down), which will be blended between them using the aiming angle. The issue I see with this is that I can only have these three animations, if I would like to make the head and arms sligthly move while running and then remain completely still while idle, I would need to calculate the weight based not only on the angle but also on the speed. This is what I don't know how to do. | |
| Apr 15, 2019 at 5:32 | comment | added | Jay | It's been a while since I've done animation blending, but your fist solution sounds like something that I would try to do. Not sure from what you've written but why can't you have the arms and head blended this way? | |
| Apr 15, 2019 at 3:25 | review | First posts | |||
| Apr 15, 2019 at 14:24 | |||||
| Apr 15, 2019 at 3:22 | history | asked | Devem | CC BY-SA 4.0 |