Timeline for An algorithm to make one object follow another on a 2D grid
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 12, 2019 at 3:13 | vote | accept | Levi C. Olson | ||
| May 11, 2019 at 17:16 | comment | added | Levi C. Olson | @Trilarion I'm...unsure. I don't know how to do that either... | |
| May 11, 2019 at 13:59 | comment | added | NoDataDumpNoContribution | Path finding is an algorithm to make one object follow another on a 2D grid, isn't it? Why not applying path finding to the enemy and the player's position and letting the enemy following the updated path each time? | |
| May 11, 2019 at 5:39 | answer | added | Jay | timeline score: 1 | |
| May 11, 2019 at 4:52 | history | edited | Levi C. Olson | CC BY-SA 4.0 |
added 72 characters in body
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| May 11, 2019 at 4:47 | history | asked | Levi C. Olson | CC BY-SA 4.0 |