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How can I move and rotate an object along with another using vector math?
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This is using Godot 3.1 using a KinematicBody2D as a ship with a StaticBody2D as a planet.
How can I move and rotate an object along with another using vector math?
This is using Godot 3.1 using a KinematicBody2D as a ship with a StaticBody2D as a planet.
How can I move and rotate an object along with another using vector math?
This is using Godot 3.1 using a KinematicBody2D as a ship with a StaticBody2D as a planet.
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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added question text to the body & added code markdown
How can I move and rotate an object along with another using vector math?
This is using Godot 3.1 using a KinematicBody2DKinematicBody2D as a ship with a StaticBody2DStaticBody2D as a planet.
This is using Godot 3.1 using a KinematicBody2D as a ship with a StaticBody2D as a planet.
How can I move and rotate an object along with another using vector math?
This is using Godot 3.1 using a KinematicBody2D as a ship with a StaticBody2D as a planet.