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put forward the core parts of the answer
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Vaillancourt
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The problem I thinksee by forcing the player into something he doesn‘t want to do is always a bad thing. The first problemgo through the tutorial is on how to actually know you‘re dealing with a new player.:

how do you actually know you‘re dealing with a new player?

In singleplayer games it is basicly impossible to tell if someone someone is starting a new game or already played through the entire thing before. In Multiplayer/MMO games someone with a fresh account is very likely to be a new player but it‘s not guaranteed. People start new accounts for various reasons. And you need to ask yourself, when you confront a player with a skip option, how likely is it he‘s going to use it if he has no clue about the game yet? I think there

There should always be a skip button for tutorials that just explain the core mechanics of the game. I think the

The best way istis to allow skipping and offer a „repeat"repeat the tutorial“tutorial" option for the players that decided to skip it and noticed that it would have been a good idea to play through the tutorial afterwards.

I think forcing the player into something he doesn‘t want to do is always a bad thing. The first problem is on how to actually know you‘re dealing with a new player. In singleplayer games it is basicly impossible to tell if someone someone is starting a new game or already played through the entire thing before. In Multiplayer/MMO games someone with a fresh account is very likely to be a new player but it‘s not guaranteed. People start new accounts for various reasons. And you need to ask yourself, when you confront a player with a skip option, how likely is it he‘s going to use it if he has no clue about the game yet? I think there should always be a skip button for tutorials that just explain the core mechanics of the game. I think the best way ist to allow skipping and offer a „repeat the tutorial“ option for the players that decided to skip it and noticed that it would have been a good idea to play through the tutorial afterwards.

The problem I see by forcing the player to go through the tutorial is:

how do you actually know you‘re dealing with a new player?

In singleplayer games it is basicly impossible to tell if someone someone is starting a new game or already played through the entire thing before. In Multiplayer/MMO games someone with a fresh account is very likely to be a new player but it‘s not guaranteed. People start new accounts for various reasons. And you need to ask yourself, when you confront a player with a skip option, how likely is it he‘s going to use it if he has no clue about the game yet?

There should always be a skip button for tutorials that just explain the core mechanics of the game.

The best way is to allow skipping and offer a "repeat the tutorial" option for the players that decided to skip it and noticed that it would have been a good idea to play through the tutorial afterwards.

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Eric
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I think forcing the player into something he doesn‘t want to do is always a bad thing. The first problem is on how to actually know you‘re dealing with a new player. In singleplayer games it is basicly impossible to tell if someone someone is starting a new game or already played through the entire thing before. In Multiplayer/MMO games someone with a fresh account is very likely to be a new player but it‘s not guaranteed. People start new accounts for various reasons. And you need to ask yourself, when you confront a player with a skip option, how likely is it he‘s going to use it if he has no clue about the game yet? I think there should always be a skip button for tutorials that just explain the core mechanics of the game. I think the best way ist to allow skipping and offer a „repeat the tutorial“ option for the players that decided to skip it and noticed that it would have been a good idea to play through the tutorial afterwards.