Skip to main content
Post Reopened by Vaillancourt
Always ask about YOUR game.; edited title
Source Link
DMGregory
  • 141k
  • 23
  • 258
  • 401

How doto handle data for a competitive multiplayer games handle data [Firebase + Unity]

0

I am kinda new to Multiplayer Games and I am really wondering on how professional gamesI should handle my data. Like does

Should each player send and update their data to the database (server) everytime one of their essential variables changes (like health or ingame currencies), or doshould they save the data as long as the game is running and then update the data all at once at the end of, lets say, each round?

I was thinking about using Firebase and Unity and hereshere's a scenario:

LetsLet's say 2 players connect to a game. Then one of them gets damage and the other one gets gold. Does the data change get sent to the FireBase Database immediatly or should iI just update everything when the round ends/they disconnect.?

How do competitive multiplayer games handle data [Firebase + Unity]

0

I am kinda new to Multiplayer Games and I am really wondering on how professional games handle data. Like does each player send and update their data to the database (server) everytime one of their essential variables changes (like health or ingame currencies) or do they save the data as long as the game is running and then update the data all at once at the end of, lets say, each round?

I was thinking about using Firebase and Unity and heres a scenario:

Lets say 2 players connect to a game. Then one of them gets damage and the other one gets gold. Does the data change get sent to the FireBase Database immediatly or should i just update everything when the round ends/they disconnect.

How to handle data for a competitive multiplayer games

I am kinda new to Multiplayer Games and I am really wondering how I should handle my data

Should each player send and update their data to the database (server) everytime one of their essential variables changes (like health or ingame currencies), or should they save the data as long as the game is running and then update the data all at once at the end of, lets say, each round?

I was thinking about using Firebase and Unity and here's a scenario:

Let's say 2 players connect to a game. Then one of them gets damage and the other one gets gold. Does the data change get sent to the FireBase Database immediatly or should I just update everything when the round ends/they disconnect?

Post Closed as "Not suitable for this site" by Vaillancourt
Source Link
Fvnex
  • 13
  • 3

How do competitive multiplayer games handle data [Firebase + Unity]

0

I am kinda new to Multiplayer Games and I am really wondering on how professional games handle data. Like does each player send and update their data to the database (server) everytime one of their essential variables changes (like health or ingame currencies) or do they save the data as long as the game is running and then update the data all at once at the end of, lets say, each round?

I was thinking about using Firebase and Unity and heres a scenario:

Lets say 2 players connect to a game. Then one of them gets damage and the other one gets gold. Does the data change get sent to the FireBase Database immediatly or should i just update everything when the round ends/they disconnect.