0
I am kinda new to Multiplayer Games and I am really wondering on how professional gamesI should handle my data. Like does
Should each player send and update their data to the database (server) everytime one of their essential variables changes (like health or ingame currencies), or doshould they save the data as long as the game is running and then update the data all at once at the end of, lets say, each round?
I was thinking about using Firebase and Unity and hereshere's a scenario:
LetsLet's say 2 players connect to a game. Then one of them gets damage and the other one gets gold. Does the data change get sent to the FireBase Database immediatly or should iI just update everything when the round ends/they disconnect.?