I found the solution in a badlogic forum.
modelInstance.materials.get(0).set(FloatAttribute.createAlphaTest(0.95f));This:
modelBuilder.part("minecraft:loading_model", mesh, 4, new Material(TextureAttribute.createDiffuse(atlas), blendingAttribute, FloatAttribute.createAlphaTest(0.95f)));
Or this:
modelInstance.materials.get(0).set(FloatAttribute.createAlphaTest(0.95f));
