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Bumped by Community user
Ask how, not if.
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DMGregory
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Would it be possible How to make a post process cell shader like BOTW in Unity?

It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, 

I've researched multiple examples that have been done in UE4 like here and here but nothing in Unity. Would really appreciate any advice! Thanks.

How would I apply something like this in Unity?

Would it be possible to make a post process cell shader like BOTW in Unity?

It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, I've researched multiple examples that have been done in UE4 like here and here but nothing in Unity. Would really appreciate any advice! Thanks.

How to make a cell shader like BOTW in Unity?

It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. 

I've researched multiple examples that have been done in UE4 like here and here but nothing in Unity.

How would I apply something like this in Unity?

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Would it be possible to make a post process cell shader like BOTW in Unity?

It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, I've researched multiple examples that have been done in UE4 like here and here but nothing in Unity. Would really appreciate any advice! Thanks.