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Philipp
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Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor. A good way to detect shaking is to check the difference between mouse positions per frame and count how many times per second the change on the x-axis or y-axis changechanges from positive to negative.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor. A good way to detect shaking is to check the difference between mouse positions per frame and count how many times per second the x-axis or y-axis change from positive to negative.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor. A good way to detect shaking is to check the difference between mouse positions per frame and count how many times per second the change on the x-axis or y-axis changes from positive to negative.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

added 180 characters in body
Source Link
Philipp
  • 123.2k
  • 28
  • 264
  • 345

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor. A good way to detect shaking is to check the difference between mouse positions per frame and count how many times per second the x-axis or y-axis change from positive to negative.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor. A good way to detect shaking is to check the difference between mouse positions per frame and count how many times per second the x-axis or y-axis change from positive to negative.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.

Source Link
Philipp
  • 123.2k
  • 28
  • 264
  • 345

Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen

What you could do here is use mouse dragging on the background to cause a rotation of the whole scene.

Shake to cause something to break.

Shake the mouse cursor.

Multi-touch to select two objects at the same time.

Standard for multi-selection on PC is to use shift+leftclick or ctrl+leftclick to add an additional object to the current selection. But players might not expect that to be possible in your game, so you need to teach them. But then there is the problem that moving the selection will move it in formation. So it won't allow you to do things like moving two objects towards each other.

So depending on what you actually want the player to do, you might have to look for a different UI solution.