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DMGregory
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Jump script using AddForce not working!

I am making a simple jump script by adding a separate script to the character.

I got the character from https://assetstore.unity.com/packages/3d/characters/jammo-character-mix-and-jam-158456#contentI got the character from the Asset Store and I have left it untouched. I have searched the solution and similar problems to this, and I changed the force or JumpHeight to a pretty high value. But it is still nothing. The logs are printed out just fine.

public class JumpScript : MonoBehaviour {
public Rigidbody rb;
public float JumpHeight = 7.0f;

// Update is called once per frame
void Update () {
    if (Input.GetKeyDown (KeyCode.Space)) {
        Debug.Log ("PRESSSED");
        GetComponent<Rigidbody> ().AddForce (Vector3.up * JumpHeight);
        Debug.Log (GetComponent<Rigidbody> ());
    }
}

}

AddForce not working!

I am making a simple jump script by adding a separate script to the character.

I got the character from https://assetstore.unity.com/packages/3d/characters/jammo-character-mix-and-jam-158456#content and I have left it untouched. I have searched the solution and similar problems to this, and I changed the force or JumpHeight to a pretty high value. But it is still nothing. The logs are printed out just fine.

public class JumpScript : MonoBehaviour {
public Rigidbody rb;
public float JumpHeight = 7.0f;

// Update is called once per frame
void Update () {
    if (Input.GetKeyDown (KeyCode.Space)) {
        Debug.Log ("PRESSSED");
        GetComponent<Rigidbody> ().AddForce (Vector3.up * JumpHeight);
        Debug.Log (GetComponent<Rigidbody> ());
    }
}

}

Jump script using AddForce not working

I am making a simple jump script by adding a separate script to the character.

I got the character from the Asset Store and I have left it untouched. I have searched the solution and similar problems to this, and I changed the force or JumpHeight to a pretty high value. But it is still nothing. The logs are printed out just fine.

public class JumpScript : MonoBehaviour {
public Rigidbody rb;
public float JumpHeight = 7.0f;

// Update is called once per frame
void Update () {
    if (Input.GetKeyDown (KeyCode.Space)) {
        Debug.Log ("PRESSSED");
        GetComponent<Rigidbody> ().AddForce (Vector3.up * JumpHeight);
        Debug.Log (GetComponent<Rigidbody> ());
    }
}
Source Link
Zett
  • 113
  • 5

AddForce not working!

I am making a simple jump script by adding a separate script to the character.

I got the character from https://assetstore.unity.com/packages/3d/characters/jammo-character-mix-and-jam-158456#content and I have left it untouched. I have searched the solution and similar problems to this, and I changed the force or JumpHeight to a pretty high value. But it is still nothing. The logs are printed out just fine.

public class JumpScript : MonoBehaviour {
public Rigidbody rb;
public float JumpHeight = 7.0f;

// Update is called once per frame
void Update () {
    if (Input.GetKeyDown (KeyCode.Space)) {
        Debug.Log ("PRESSSED");
        GetComponent<Rigidbody> ().AddForce (Vector3.up * JumpHeight);
        Debug.Log (GetComponent<Rigidbody> ());
    }
}

}