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I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

In the shader graph in-branch node, I'm using object space.

Thanks in advance.

Sanp of unity

Shader graph

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

Thanks in advance.

Sanp of unity

Shader graph

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

In the shader graph in-branch node, I'm using object space.

Thanks in advance.

Sanp of unity

Shader graph

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Source Link

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

Thanks in advance.

Sanp of unity

Shader graph

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

Thanks in advance.

Sanp of unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

Thanks in advance.

Sanp of unity

Shader graph

Source Link

Shader map in unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.

Please help me out.

Thanks in advance.

Sanp of unity