Timeline for ScriptableObjects events execution order?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 8, 2021 at 22:55 | vote | accept | underthevoid | ||
| S Jan 8, 2021 at 19:32 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 |
Made the questions more clear by separating the text.
|
| S Jan 8, 2021 at 19:32 | history | suggested | D.Kallan | CC BY-SA 4.0 |
Made the questions more clear by separating the text. Also put the code in a C# snippet.
|
| Jan 8, 2021 at 18:10 | answer | added | DMGregory♦ | timeline score: 9 | |
| Jan 8, 2021 at 14:16 | comment | added | D.Kallan | Completely right, sorry. I deleted my comments to not bother others, The documentation on ScriptableObjects feels almost the same yet also feels like a C+P (I'm talking about that line indicating a OnDisable is called followed by OnEnable). docs.unity3d.com/ScriptReference/… | |
| Jan 8, 2021 at 13:37 | comment | added | underthevoid |
@D.Kallan The reference text you quoted is for MonoBehaviour. My question is about ScriptableObject.
|
|
| Jan 8, 2021 at 13:05 | review | Suggested edits | |||
| S Jan 8, 2021 at 19:32 | |||||
| Jan 8, 2021 at 9:03 | history | asked | underthevoid | CC BY-SA 4.0 |