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DMGregory
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How I should start making ato display localized text enginefrom the selected language's script file?

I wasam trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I think it looks really nice...

...However, I've come across some complications when it comes to the actual text itself... I have NO IDEA on where I should start with that...

You see, a basic rundown of what I wanted to do was keep the main lines of dialog on separate scripts (labeled as TEXT_EN and TEXT_JP, for the potential different languages), and have the dialog box object print the specific line from the TEXT scripts depending on which one I call, basically how UNDERTALE and DELTARUNE handled it (from what I could tell, they relied on arrays but that's all I know, I'm not sure on how to utilize them to my advantage).

I'm not sure on how I should start doing that... And I tried following along with some guys on Youtube who were better at it, but it didn't really feel right to me... I was planning on having different languages with my game, and these tutorials didn't have that in mind... If any of you guys could point me in the right direction, I would GLADLY appreciate it. Thank you for your time.

How I should start making a text engine?

I was trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I think it looks really nice...

...However, I've come across some complications when it comes to the actual text itself... I have NO IDEA on where I should start with that...

You see, a basic rundown of what I wanted to do was keep the main lines of dialog on separate scripts (labeled as TEXT_EN and TEXT_JP, for the potential different languages), and have the dialog box object print the specific line from the TEXT scripts depending on which one I call, basically how UNDERTALE and DELTARUNE handled it (from what I could tell, they relied on arrays but that's all I know, I'm not sure on how to utilize them to my advantage).

I'm not sure on how I should start doing that... And I tried following along with some guys on Youtube who were better at it, but it didn't really feel right to me... I was planning on having different languages with my game, and these tutorials didn't have that in mind... If any of you guys could point me in the right direction, I would GLADLY appreciate it. Thank you for your time.

How to display localized text from the selected language's script file?

I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I think it looks really nice...

...However, I've come across some complications when it comes to the actual text itself.

You see, a basic rundown of what I wanted to do was keep the main lines of dialog on separate scripts (labeled as TEXT_EN and TEXT_JP, for the potential different languages), and have the dialog box object print the specific line from the TEXT scripts depending on which one I call, basically how UNDERTALE and DELTARUNE handled it (from what I could tell, they relied on arrays but that's all I know, I'm not sure on how to utilize them to my advantage).

I'm not sure on how I should start doing that... And I tried following along with some guys on Youtube who were better at it, but it didn't really feel right to me... I was planning on having different languages with my game, and these tutorials didn't have that in mind... If any of you guys could point me in the right direction, I would GLADLY appreciate it. Thank you for your time.

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Kromster
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I need a bit of help with understanding how How I should start making a text engine?

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I need a bit of help with understanding how I should start making a text engine

I was trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I think it looks really nice...

...However, I've come across some complications when it comes to the actual text itself... I have NO IDEA on where I should start with that...

You see, a basic rundown of what I wanted to do was keep the main lines of dialog on separate scripts (labeled as TEXT_EN and TEXT_JP, for the potential different languages), and have the dialog box object print the specific line from the TEXT scripts depending on which one I call, basically how UNDERTALE and DELTARUNE handled it (from what I could tell, they relied on arrays but that's all I know, I'm not sure on how to utilize them to my advantage).

I'm not sure on how I should start doing that... And I tried following along with some guys on Youtube who were better at it, but it didn't really feel right to me... I was planning on having different languages with my game, and these tutorials didn't have that in mind... If any of you guys could point me in the right direction, I would GLADLY appreciate it. Thank you for your time.