Skip to main content
7 events
when toggle format what by license comment
Aug 9, 2018 at 21:00 history edited Pikalek CC BY-SA 4.0
edited body
Nov 12, 2011 at 14:47 comment added Engineer No problem. Yeah, image = 2D array. What I meant by the image thing was, given your polygon map which consists of space and solids, rasterise(!) these into eg. a black and white image / 2D bool array representing your A* tiles (blocked vs. open). The reason I mentioned a secondary image is I wasn't sure if your background art was drawn first, and then had to be processed in order to assign a map over that. In that case you'd need a "cleaner" version of the background image, which your A* map generator could work with easily in order to create the pathfinding map.
Nov 12, 2011 at 14:25 vote accept jett
Nov 12, 2011 at 14:25 vote accept jett
Nov 12, 2011 at 14:25
Nov 12, 2011 at 14:25 comment added jett Wow thanks for the reply. See, the reason I need the function is I have a scripting engine which can create new polygons which could be used in turn for procedurally generated levels whereas I would want to call the recalculateAStarMapNodes() or what have you simply for convenience in scripts. The regular levels I can do by hand(have builtineditor). By image do you mean(this is my interpretation) create a 2d bool array which has detail for map and then draw the triangles to this array then blockerize(?word) this to create the nodes? This could work fairly well, I'll mark it answered now,thanks
Nov 12, 2011 at 12:19 history edited Engineer CC BY-SA 3.0
added 230 characters in body
Nov 12, 2011 at 12:05 history answered Engineer CC BY-SA 3.0