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Ivan
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When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader work with webgl1 at all or do I need another solution for my effect.

The graph: enter image description here

The graph basically blurs and tiles the texture. I could sacrifice the blur part I already try that but I need the tiling.

When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader work with webgl1 at all or do I need another solution for my effect.

When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader work with webgl1 at all or do I need another solution for my effect.

The graph: enter image description here

The graph basically blurs and tiles the texture. I could sacrifice the blur part I already try that but I need the tiling.

Source Link
Ivan
  • 379
  • 5
  • 16

Shader from urp shader graph turns gray on webgl1 build

When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader work with webgl1 at all or do I need another solution for my effect.