Timeline for Creating custom editor fields based on presence of custom attribute
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Nov 30, 2021 at 19:56 | comment | added | DMGregory♦ | You might want to use SerializedProperties instead, to get proper support for undo, save/load, multi-object editing, etc. Making direct changes to the raw C# object without going through the Unity infrastructure can cause them to escape the editor's notice, so it doesn't know to serialize them into your scene file. | |
| S Nov 30, 2021 at 18:30 | review | First answers | |||
| Nov 30, 2021 at 18:33 | |||||
| S Nov 30, 2021 at 18:30 | history | answered | arcadeperfect | CC BY-SA 4.0 |