Timeline for How to update the UI system in unity after changing a triangle in code
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 19, 2021 at 23:31 | vote | accept | MattFace | ||
| Dec 18, 2021 at 7:53 | answer | added | MattFace | timeline score: 2 | |
| Dec 17, 2021 at 3:09 | comment | added | DMGregory♦ | If you find it works for you, be sure to post your solution as an answer below. | |
| Dec 17, 2021 at 3:03 | comment | added | MattFace | @DMGregory Thanks! Not sure how i missed those. looks like SetVerticesDirty is exactly what I'm after. | |
| Dec 17, 2021 at 2:14 | comment | added | DMGregory♦ | Browsing the API documentation, Rebuild, SetVerticesDirty, and UpdateGeometry all look like promising leads. Have you tried any of those? | |
| Dec 17, 2021 at 1:45 | comment | added | MattFace | I should also note that I tried the following in the update loop (to no effect): using (VertexHelper vh = new VertexHelper()) { this.OnPopulateMesh(vh); } | |
| S Dec 17, 2021 at 1:38 | review | First questions | |||
| Dec 17, 2021 at 16:22 | |||||
| S Dec 17, 2021 at 1:38 | history | asked | MattFace | CC BY-SA 4.0 |