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Feb 12, 2023 at 2:02 answer added Nydaxe timeline score: 0
Jun 19, 2022 at 14:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 19, 2022 at 14:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 20, 2022 at 7:39 answer added Adam B timeline score: 0
Jan 19, 2022 at 8:17 comment added ina I was thinking there might be a completely built-in method for something like this since it seems so common. I guess maybe using free models that were not designed for game use (i.e., bad pivots) is maybe too indie even for Unity?
Jan 18, 2022 at 12:41 comment added DMGregory Presumably you considered using Renderer.bounds for meshes, or Collider.bounds or a physics boxcast from below for objects with colliders?
Jan 18, 2022 at 12:15 history asked ina CC BY-SA 4.0