Timeline for Unity - How to implement water trigger?
Current License: CC BY-SA 4.0
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| when toggle format | what | by | license | comment | |
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| Jul 13, 2022 at 17:52 | history | edited | Vaillancourt♦ |
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| Feb 4, 2022 at 3:28 | comment | added | Alexandre | Got it. Thanks, I'll give it a try! | |
| Feb 3, 2022 at 22:50 | comment | added | Fabio S. | You don't. You create a public game object field on the child script and in the editor you assign the parent to it. At that point you have access to all components of the parent and you can manipulate it from the child. | |
| Feb 3, 2022 at 22:13 | comment | added | Alexandre | Makes sense, but how do I make the collider on the child trigger an event in the parent script? | |
| Feb 3, 2022 at 22:03 | comment | added | Fabio S. | I don't know if your approach is the best, but I understand what you are trying to resolve. The way I would buy about it would be to create a second script, empty game object and attach the collider and script to the empty game object. Make the empty object a child of the character and place where you need it to be, that way you'd have separate triggers. Makes sense? | |
| Feb 3, 2022 at 20:39 | history | asked | Alexandre | CC BY-SA 4.0 |