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Mar 20, 2022 at 12:36 vote accept Tudvari
Mar 16, 2022 at 22:36 comment added Kevin You don't need to render the whole scene twice if you're using the Culling Mask on your minimap camera. Additionally, it looks like the replacement shader would not need to consider lighting, which reduces the render complexity.
Mar 16, 2022 at 16:11 history edited Philipp CC BY-SA 4.0
deleted 1 character in body
Mar 16, 2022 at 13:20 history edited Philipp CC BY-SA 4.0
deleted 6 characters in body
Mar 16, 2022 at 12:05 history edited Philipp CC BY-SA 4.0
added 1 character in body
Mar 16, 2022 at 12:01 comment added Philipp @DMGregory Interesting. I didn't know about that. I guess I can still learn something new about Unity from you every day. I still don't think it's a good idea in this particular case, but I am going to mention it nevertheless.
Mar 16, 2022 at 12:00 history edited Philipp CC BY-SA 4.0
added 229 characters in body
Mar 16, 2022 at 11:54 comment added DMGregory Unity does provide a way to re-render the scene from a different view with selected shaders replaced by other shaders, but I agree it's not exactly "straight-forward".
Mar 16, 2022 at 11:44 history answered Philipp CC BY-SA 4.0