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S Mar 29, 2022 at 10:03 history bounty ended CommunityBot
S Mar 29, 2022 at 10:03 history notice removed CommunityBot
Mar 24, 2022 at 11:34 comment added ChessMax I'm planning for text. MonoBehaviour here is just for example here. I'm not sure that changes coordinates only in shaders is enough.
Mar 24, 2022 at 6:37 comment added Emil Your example looks like a MonoBehavior? I think it would be easier to do the coordinate transformation in the shader? Unless you have text - that will probably be messed up.
Mar 23, 2022 at 10:06 history edited ChessMax CC BY-SA 4.0
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Mar 22, 2022 at 21:22 answer added Mike timeline score: 1
S Mar 21, 2022 at 8:44 history bounty started ChessMax
S Mar 21, 2022 at 8:44 history notice added ChessMax Draw attention
Mar 21, 2022 at 8:43 history edited ChessMax CC BY-SA 4.0
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Mar 19, 2022 at 8:08 comment added ChessMax I've added an example of what I want to achieve. Hope it's more clear now.
Mar 19, 2022 at 8:07 history edited ChessMax CC BY-SA 4.0
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Mar 19, 2022 at 7:09 comment added Emil What do you mean with wanting a different space, is it in the presentation you want this to happen? Like bigger x coordinate should make the object move right on the screen?
Mar 19, 2022 at 7:04 comment added Emil If you don't care about framerate you could probably have a helper class that maps back and forth between unity space and "your" space.
Mar 19, 2022 at 6:44 comment added Emil If you don't need physics it should be possible to just change the amount of output in the shader pipeline, maybe in vertex or geometry or domain or hull shader (don't remember which one could create many meshes from just one, but I know I tried it before).
S Mar 18, 2022 at 9:29 review First questions
Mar 18, 2022 at 13:39
S Mar 18, 2022 at 9:29 history asked ChessMax CC BY-SA 4.0