Timeline for What's the difference between Unity3D rendering pipeline and OpenGL rendering pipeline?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 13, 2022 at 9:12 | vote | accept | Yurii B | ||
| May 13, 2022 at 6:51 | answer | added | torbjoernwh | timeline score: 2 | |
| May 7, 2022 at 23:31 | comment | added | Yurii B | @DMGregory, yeah, it’s understandable that pipeline is broad term and can be used anywhere. But the question is whether the rendering pipeline has the same meaning at both levels of abstraction? As for me unity3d is not rendering anything here. It just prepares data to be delivered to the gpu and then GL or hardware is responsible to execute real rendering pipeline | |
| May 7, 2022 at 21:47 | comment | added | DMGregory♦ | A "pipeline" is just a sequence of steps executed in order. We can use the word pipeline to refer to lots of different sequences of steps, including steps performed by hardware, or steps performed by an engine. There is no reason a priori to expect these two uses of the word pipeline need to have any similarity whatsoever, beyond each being sequences of steps related to rendering. | |
| S May 7, 2022 at 18:39 | review | First questions | |||
| May 8, 2022 at 11:10 | |||||
| S May 7, 2022 at 18:39 | history | asked | Yurii B | CC BY-SA 4.0 |