IEnumerator ShowLoad()
{
yield return FileBrowser.WaitForLoadDialog(FileBrowser.PickMode.Files, false, null, null, "Upload", "Select");
if (FileBrowser.Success)
{
Debug.Log("File Browsed: " + FileBrowser.Result[0]);
UnityWebRequest url = new UnityWebRequest("file:///" + FileBrowser.Result[0]);
yield return url;
using StreamReader reader = new StreamReader(url.ToString());
string json = reader.ReadToEnd();
Campaign c = JsonUtility.FromJson<Campaign>(json);
CampaignName = c.CampaignName;
saveFolder = c.saveFolder;
savePath = c.savePath;
persistentFolder = c.persistentFolder;
persistentPath = c.persistentPath;
}
}