Timeline for How to support run-time shader modification/code execution?
Current License: CC BY-SA 4.0
6 events
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| May 19, 2022 at 20:54 | comment | added | polygonjs | ah, apologies, it was from stackoverflow. I'm still getting my head around the different sites. Thank you for pointing me in the right direction. | |
| May 19, 2022 at 13:54 | comment | added | DMGregory♦ | I don't believe any moderator on GameDev.StackExchange has sent you a moderation message, but I cannot speak for other sites in the network. | |
| May 19, 2022 at 13:48 | comment | added | polygonjs | thank you. I'm hoping to find the time to add details and code samples.I've also just received a message from the moderators in my inbox, but it is truncated and it looks like I do not have permission to view the full message. | |
| May 16, 2022 at 17:48 | comment | added | DMGregory♦ | Moderator note: I see some users have flagged this answer as spam. Note that the flag reason says "Exists only to promote a product or service, does not disclose the author's affiliation." However, the answer above does disclose the author's affiliation with this software/service. The suggestion is also relevant to answering this question. So I don't think this answer merits deletion. I do think the answer could be improved by editing it to explain in more detail how to implement these features with this tool. | |
| S May 16, 2022 at 16:22 | review | First answers | |||
| May 16, 2022 at 16:25 | |||||
| S May 16, 2022 at 16:22 | history | answered | polygonjs | CC BY-SA 4.0 |