Timeline for Adding a color picker to a Scriptable Object
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Feb 24, 2023 at 7:42 | comment | added | MXMLLN | Note: There are a lot of ways to input color. Gradients are a common solution for Brick Breaker games like mine, and they're serializable. Check some of the built in scriptable objects for more possibilities, eg, TextMesh Pro's Color Gradient (Right click in your Assets folder and look under Create). | |
| Jun 7, 2022 at 3:55 | comment | added | kanamekun | Many thanks, I'm just getting started on my programming journey so appreciate the link to the API docs! | |
| Jun 6, 2022 at 11:27 | comment | added | DMGregory♦ |
Read the API documentation. It explains that lowercase string is an alias of System.String, and the Unity docs show the correct capitalization of Color and Color32.
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| Jun 6, 2022 at 5:05 | comment | added | kanamekun | Wow thanks! I had tried "color" but it didn't work... didn't realize that it was case sensitive! Funny thing is that "string" wasn't case sensitive... | |
| Jun 6, 2022 at 5:05 | vote | accept | kanamekun | ||
| Jun 6, 2022 at 4:54 | history | answered | aidangig | CC BY-SA 4.0 |