Timeline for Getting data out of an AoT Dictionary in Unity using Visual Scripting
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 15, 2022 at 17:40 | history | became hot network question | |||
| Jun 15, 2022 at 16:11 | vote | accept | kanamekun | ||
| Jun 15, 2022 at 12:09 | answer | added | Mangata | timeline score: 2 | |
| Jun 15, 2022 at 11:37 | history | edited | kanamekun | CC BY-SA 4.0 |
added 409 characters in body
|
| Jun 15, 2022 at 10:39 | comment | added | kanamekun | I have 2 data sets: first a dictionary of every glyph in my font (the key) and its width (the valie)... and then an array of letters in a particular word. Is a dictionary a good way to store the first data set? And how do I get data out of a dictionary? | |
| Jun 15, 2022 at 10:34 | comment | added | DMGregory♦ | You don't need a dictionary for this, since letters form a dense, contiguous sequence of indices (say, using their ASCII codes). Unless you're trying to work with far-flung Unicode characters beyond the basic ASCII set you've shown here. | |
| Jun 15, 2022 at 10:13 | comment | added | kanamekun | Either way, I will have to ask my dictionary letter by letter... just having a bit of trouble doing that here! | |
| Jun 15, 2022 at 10:00 | comment | added | Zibelas | regardless that it does not work, why do you want to save the Data from a dictionary to another Array? If you need the value for computation of the width of a word later, you can ask directly your dictionary letter by letter | |
| Jun 15, 2022 at 9:47 | history | edited | kanamekun | CC BY-SA 4.0 |
edited title
|
| Jun 15, 2022 at 9:32 | history | asked | kanamekun | CC BY-SA 4.0 |