Skip to main content

Timeline for 3D theory before graphics APIs?

Current License: CC BY-SA 2.5

8 events
when toggle format what by license comment
May 3, 2012 at 13:03 comment added oberhamsi the opengl red book is a good start glprogramming.com/red
Aug 2, 2010 at 22:39 comment added Jonathan Fischoff @Byran +1 for mentioning it. It is used it pre-calculating lighting though.
Aug 2, 2010 at 18:31 comment added Bryan Denny Ray tracing is also another interesting topic, but is much too slow for real-time games
Aug 2, 2010 at 17:31 vote accept Phil
Aug 2, 2010 at 17:31 comment added Phil I'm reading volume 1 right now and this is volume 2. I'm guessing it merges you but I never looked at it. I know he says "advanced" but most say it's not. I'll keep it on the list :)
Aug 2, 2010 at 17:25 comment added Oak @Phil rasterization is important, but I don't know if I would have started with a book called "tips" and addressing "advanced" 3D developers... sounds like something to read later on.
Aug 2, 2010 at 17:16 comment added Phil Thanks. Have you heard of this book? I heard it teaches the 3d theory but focuses on 3d software rasterization too. I guess it may still help understand what's going on. amazon.com/…
Aug 2, 2010 at 17:10 history answered Oak CC BY-SA 2.5