Timeline for GMS2 - Game showing the wrong object
Current License: CC BY-SA 4.0
11 events
| when toggle format | what | by | license | comment | |
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| Jun 25, 2022 at 17:15 | comment | added | liggiorgio | @Chateauvisionn Can you please tell us how you're scaling the next room object? Also, comments are for brief explanations: changes in your problem and partial solutions should be included in your question by editing it instead. | |
| Jun 24, 2022 at 18:58 | comment | added | Chateauvisionn | UPDATE: i used another object and it works, but now i made an object named "trigger_warp_init" and it has the same problem | |
| Jun 24, 2022 at 15:58 | comment | added | liggiorgio | Your screenshots are too narrow, you may have cropped something that could help us understand better what's going on. Mind including a wider view of the room, both in-editor and in-game? It'd be nice to see how other objects interact with the NR object, if any. | |
| Jun 24, 2022 at 15:54 | comment | added | Chateauvisionn | @liggiorgio yes, first screenshot is in the editor and the second in game | |
| Jun 24, 2022 at 14:13 | comment | added | liggiorgio | The first two screenshot feature different backgrounds/tilesets. Are they actually the same room? | |
| Jun 24, 2022 at 14:03 | comment | added | Chateauvisionn | @Steven it doesn't | |
| Jun 24, 2022 at 13:55 | comment | added | Steven | You might want to check if the object also doesn't have any object-specific code inside the room. if you double click on the object in the room, it has a "object creation code" or something similair, maybe that could change the sprite as well | |
| Jun 24, 2022 at 12:09 | history | edited | Chateauvisionn | CC BY-SA 4.0 |
edited title
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| Jun 24, 2022 at 12:01 | history | edited | Chateauvisionn | CC BY-SA 4.0 |
added 158 characters in body
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| S Jun 24, 2022 at 11:33 | review | First questions | |||
| Jun 25, 2022 at 15:27 | |||||
| S Jun 24, 2022 at 11:33 | history | asked | Chateauvisionn | CC BY-SA 4.0 |