Timeline for How to make and render a simple game just with 3d max?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 25, 2011 at 10:35 | answer | added | LiMuBei | timeline score: 0 | |
| Nov 24, 2011 at 14:55 | answer | added | WindowsMaker | timeline score: 3 | |
| Nov 24, 2011 at 14:39 | comment | added | bummzack | If I'm not completely mistaken, the 3ds-max-scripts are there to script the software. Eg. add functionality to the software. There's no way to use this to create a separate executable. | |
| S Nov 24, 2011 at 14:33 | history | suggested | William | CC BY-SA 3.0 |
Clarified and improved the question and fixed the tags.
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| Nov 24, 2011 at 14:21 | history | tweeted | twitter.com/#!/StackGameDev/status/139710149102280704 | ||
| Nov 24, 2011 at 14:12 | review | Suggested edits | |||
| S Nov 24, 2011 at 14:33 | |||||
| Nov 24, 2011 at 13:01 | history | asked | Sina | CC BY-SA 3.0 |