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liggiorgio
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I have a terrain which is a mesh, given. Given the x, zx and z coordinates in which a caractercharacter is placed i, I would like a function that returns the y y (so, the height) at that given point.

I am using vulkanVulkan and I would like to know how can I implement it in c++C++.

Thanks

I have a terrain which is a mesh, given the x, z coordinates in which a caracter is placed i would like a function that returns the y (so the height) at that given point.

I am using vulkan and I would like to know how can I implement it in c++.

Thanks

I have a terrain which is a mesh. Given the x and z coordinates in which a character is placed, I would like a function that returns the y (so, the height) at that given point.

I am using Vulkan and I would like to know how can I implement it in C++.

Thanks

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How to get height from a mesh

I have a terrain which is a mesh, given the x, z coordinates in which a caracter is placed i would like a function that returns the y (so the height) at that given point.

I am using vulkan and I would like to know how can I implement it in c++.

Thanks