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Jul 21, 2022 at 14:54 comment added Ian Moote 1) "a game engine LIKE unity", 2) I literally said in the first sentence of my reply, "I don't use Unity", 3) even though the OP felt that this was a "game engine LIKE Unity" question, and tagged it as such, the code example makes it obvious the problem centres more around game loops in general than game engines, much less a specific game engine, and 4) the title of the post, "How to handle many event triggers without hard-coding checks for all of them into the game loop?", you'll see that it's really asking about game loops. In fact, it was you who rewrote the OPs title to what it is.
Jul 18, 2022 at 22:01 comment added DMGregory It also literally ends with the sentence: "What's the way to go in a game engine like Unity?"
Jul 18, 2022 at 21:12 comment added Philipp The question is about unity. Please note the Unity-tag below the question text.
Jul 18, 2022 at 17:15 comment added Ian Moote His question isn't about Unity, but thanks for the downvote. 'Ppreciate it.
Jul 18, 2022 at 9:29 comment added Philipp Most of this would be good advise for a game made without a game engine, but almost nothing of it is applicable to Unity.
Jul 17, 2022 at 18:20 history answered Ian Moote CC BY-SA 4.0