Timeline for Player overshoots path using NavigationAgent2D and NavigationPolygonInstance in Godot 3.5
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Sep 6, 2022 at 15:14 | comment | added | Javier Villanueva |
Thanks this was exactly it, setting the path_desired_distance and target_desired_distance to ceil(MAX_SPEED / FPS) fixed it.
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| Sep 6, 2022 at 15:12 | vote | accept | Javier Villanueva | ||
| Sep 6, 2022 at 14:59 | history | answered | DMGregory♦ | CC BY-SA 4.0 |