Timeline for Unity App working on one phone but crashes on another with the same API level
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 22, 2022 at 0:50 | answer | added | Apocalypse | timeline score: 1 | |
| Oct 19, 2022 at 14:46 | comment | added | DMGregory♦ | It would be better to post an Answer below, so it can help other developers searching for solutions to similar problems. Including details about how you diagnosed the issue can also help, and attract more search hits. | |
| Oct 19, 2022 at 13:53 | comment | added | Apocalypse | @DMGregory I was able to figure out the fix (needed to change encoding and include Armx64). Do I delete this problem now? | |
| Oct 18, 2022 at 9:59 | comment | added | DMGregory♦ | We'll typically need a Minimal Complete Verifiable Example to be able to diagnose this. Try making a copy of your project, and deleting as much as you can from it while keeping the problem present. Or start a new, empty project, and add stuff from your current project to it until the problem re-appears. Doing this experiment, you can narrow down the minimal set of factors that might be involved, and update your question to give us the steps to reproduce the problem. Once we can reproduce it, we can test potential fixes to be sure they'll work for you. | |
| S Oct 18, 2022 at 7:14 | review | First questions | |||
| Oct 18, 2022 at 13:10 | |||||
| S Oct 18, 2022 at 7:14 | history | asked | Apocalypse | CC BY-SA 4.0 |