Many thanks to the DMGregory for help in this matter
The problem was that I have a script which manipulate with camera.rect:
using UnityEngine;
public class GameAspectRatio : MonoBehaviour {
[SerializeField] private new Camera camera;
[SerializeField] private float targetAspect;
private void Awake() {
// determine the game window's current aspect ratio
float windowAspect = (float) Screen.width / (float) Screen.height;
// current viewport height should be scaled by this amount
float scaleHeight = windowAspect / targetAspect;
float scaleWidth = 1.0f / scaleHeight;
camera.rect = scaleHeight < 1.0f ?
//adding letterboxes
new Rect(0, (1.0f - scaleHeight) / 2.0f, 1, scaleHeight) :
//adding pillarboxes
new Rect((1.0f - scaleWidth) / 2.0f, 0, scaleWidth, 1);
}
}
After this advice I edited my script to this:
using UnityEngine;
public class GameAspectRatio : MonoBehaviour {
[SerializeField] private new Camera camera;
[SerializeField] private float targetAspect;
private void Awake() {
// determine the game window's current aspect ratio
float windowAspect = (float) Screen.width / (float) Screen.height;
// current viewport height should be scaled by this amount
float scaleHeight = windowAspect / targetAspect;
float scaleWidth = 1.0f / scaleHeight;
if (scaleHeight < 1.0f) {
//adding letterboxes
camera.rect = new Rect(0, (1.0f - scaleHeight) / 2.0f, 1, scaleHeight);
}
}
}
And now everything is working fine:
