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DMGregory
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Implementation maya Implementing a Maya-like orbit camera in Vulkan/OpenGL

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By the way, I have searched for other questions. I discovered another implementation on the GitHub. But, unfortunately, this project also has the same issue. I also tested the behavior in the Maya alternative (just Maya is more well-known). The pivot center also displaces in these apps, but it also translates when the user zooms. But I get the wrong behavior. I don't seem to understand the pivot-center logic using zooming.

By the way, I have searched for other questions. I discovered another implementation on the GitHub. But, unfortunately, this project also has the same issue. I also tested the behavior in the Maya alternative (just Maya is more well-known). The pivot center also displaces in these apps, but it also translates when the user zooms. But I get the wrong behavior. I don't seem to understand the pivot-center logic using zooming.

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