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Dec 2, 2011 at 18:16 comment added user1430 I missed my edit window, but to clarify, DI talks to RawInput, but does so in a fashion that renders it no more efficient for practical purposes than just using the message loop you already have to have in place anyhow; I should have said this instead of the "higher level" comment.
Dec 2, 2011 at 18:07 comment added user1430 XInput only provides access to Xbox-style controllers. DirectInput, furthermore, was built on top of other APIs so is actually higher-level than just listening for WM_* messages. One could use the RawInput API in theory, but this is rarely worth it. Win32 messages are the ideal means of dealing with non-Xbox, non-joystick input devices.
Dec 1, 2011 at 13:47 comment added Jonathan Dickinson XInput then :).
Dec 1, 2011 at 12:53 comment added Cliff Harris direct input is deprecated, everyone tells me not to use it any more!
Dec 1, 2011 at 11:11 history answered Jonathan Dickinson CC BY-SA 3.0