Skip to main content
Post Undeleted by Byungheon Lee
Post Deleted by Byungheon Lee
The title is where you put a specific description of your question, not a generic greeting
Source Link
DMGregory
  • 141k
  • 23
  • 258
  • 401

Hi I'm a junior How to hide UI elements in Unity developer, and I have a basic question for Ui?

I'd like to ask a case when developing a game likeusing Unity.

There are many UiUI elements in the game.

These UiUI elements normally disappear from scenes when the purpose is achieved.

However, destroythe Destroy or SetActiveSetActive methods provided by Unity greatly affectsaffect game objects and got error sometime sometimes lead to errors,especially especially when using coroutinecoroutines, causing stability problems.

When making and using UiUI, is it standard and stable to use Alpha values of Ui's Image,panalthe UI's Image/panel component or TextText component to make it disappear or appear.?

Or is it standard and stable to use setActive func truethe SetActive function, passing true or false?

Hi I'm a junior Unity developer, and I have a basic question for Ui

I'd like to ask a case when developing a game like Unity.

There are many Ui in the game.

These Ui normally disappear from scenes when the purpose is achieved.

However, destroy or SetActive provided by Unity greatly affects game objects and got error sometime ,especially using coroutine, causing stability problems.

When making and using Ui, is it standard and stable to use Alpha values of Ui's Image,panal component or Text component to make it disappear or appear.

Or is it standard and stable to use setActive func true, false?

How to hide UI elements in Unity?

I'd like to ask a case when developing a game using Unity.

There are many UI elements in the game.

These UI elements normally disappear from scenes when the purpose is achieved.

However, the Destroy or SetActive methods provided by Unity greatly affect game objects and sometimes lead to errors, especially when using coroutines, causing stability problems.

When making and using UI, is it standard and stable to use Alpha values of the UI's Image/panel component or Text component to make it disappear or appear?

Or is it standard and stable to use the SetActive function, passing true or false?

added 20 characters in body
Source Link

I'd like to ask a case when developing a game like Unity. There

There are many Ui in the game.These

These Ui normally disappear from scenes when the purpose is achieved. 

However, destroy or SetActive provided by Unity greatly affects game objects and got error sometime ,especially using coroutine, causing stability problems. 

When making and using Ui, is it standard and stable to use Alpha values of Ui's Image,panal component or Text component to make it disappear or appear. Or

Or is it standard and stable to use setActive func true, false?

I'd like to ask a case when developing a game like Unity. There are many Ui in the game.These Ui normally disappear from scenes when the purpose is achieved. However, destroy or SetActive provided by Unity greatly affects game objects and got error sometime ,especially using coroutine, causing stability problems. When making and using Ui, is it standard and stable to use Alpha values of Ui's Image,panal component or Text component to make it disappear or appear. Or is it standard and stable to setActive func true, false?

I'd like to ask a case when developing a game like Unity.

There are many Ui in the game.

These Ui normally disappear from scenes when the purpose is achieved. 

However, destroy or SetActive provided by Unity greatly affects game objects and got error sometime ,especially using coroutine, causing stability problems. 

When making and using Ui, is it standard and stable to use Alpha values of Ui's Image,panal component or Text component to make it disappear or appear.

Or is it standard and stable to use setActive func true, false?

Source Link

Hi I'm a junior Unity developer, and I have a basic question for Ui

I'd like to ask a case when developing a game like Unity. There are many Ui in the game.These Ui normally disappear from scenes when the purpose is achieved. However, destroy or SetActive provided by Unity greatly affects game objects and got error sometime ,especially using coroutine, causing stability problems. When making and using Ui, is it standard and stable to use Alpha values of Ui's Image,panal component or Text component to make it disappear or appear. Or is it standard and stable to setActive func true, false?