I'd like to ask a case when developing a game likeusing Unity.
There are many UiUI elements in the game.
These UiUI elements normally disappear from scenes when the purpose is achieved.
However, destroythe Destroy or SetActiveSetActive methods provided by Unity greatly affectsaffect game objects and got error sometime sometimes lead to errors,especially especially when using coroutinecoroutines, causing stability problems.
When making and using UiUI, is it standard and stable to use Alpha values of Ui's Image,panalthe UI's Image/panel component or TextText component to make it disappear or appear.?
Or is it standard and stable to use setActive func truethe SetActive function, passing true or false?