I'm going through the code of an open-source Unity project that uses Scriptable Objects as event channels. Currently, when I see a script raise an event (broadcast) through a SO channel, I have no way of finding out which scripts listen on that channel. I'm aware of the "Find references in scene" option, but the listeners are unlikely to all be in the same scene.
Is there a way to find references to a Scriptable Object in ALL scenes, or another way to do what I'm looking for?