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Sep 30, 2023 at 15:57 comment added PepeOjeda Good to hear! Glad you found it helpful.
Sep 29, 2023 at 17:23 vote accept PayasoPrince
Sep 29, 2023 at 10:18 answer added Nikaas timeline score: 3
Sep 27, 2023 at 18:30 history edited PayasoPrince CC BY-SA 4.0
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Sep 27, 2023 at 18:18 history edited PayasoPrince CC BY-SA 4.0
added 668 characters in body
Sep 27, 2023 at 16:56 answer added PepeOjeda timeline score: 1
Sep 27, 2023 at 16:19 comment added Zibelas Because an action map represents a direct action. Press X to jump, press square to fire, not that you are checking in the jump method call if you press the fire square.
Sep 27, 2023 at 16:11 comment added PayasoPrince Thanks for the response @Zibelas! I'm a bit confused with why you think an Action Map seems wrong. The reason that I use an Action Map is so that the player can use whatever controller they prefer. So whether they use a PS4 Controller and hit 'X' or press the space bar on their keyboard, both can be mapped to 'Select'. That being said, I don't think the provided documentation solves my issue unfortunately.
Sep 27, 2023 at 15:54 comment added Zibelas How big is the set of buttons? All keyboard keys or are we talking about a small subset of them or a controller? An action map seems the wrong way, since you do not want to bind actions in this case. But the new input system still allows you to read the values: docs.unity3d.com/Packages/[email protected]/manual/…
Sep 27, 2023 at 14:51 history asked PayasoPrince CC BY-SA 4.0